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Title / Titel:

Enhancing e-learning experiences in higher education: Implementation of QR Codes in a gamified environment.

Author / Autor:

Julia Göretz, Christine Meschede, Daniel Witte, Kathrin Knautz

Source / Quelle:

FEIS 2018 Proceedings, September 10-11, 2018, Pisa (pp. 74-85).

Language / Sprache:

English / Englisch

 

Abstract

Gamification is an educational trend that orientates on the needs of today’s learners and people with a high affinity towards gaming. It aims at creating a motivational and interactive learning environment. For this purpose, the gamified project "The Legend of Zyren" has been initiated in 2013 turning a course for undergraduate students into an exciting adventure. Since then, due to the evaluation results of the project, several improvements have been made. One remaining goal is to enhance interrelationships between offline and online contents and thus students and digital technology. The solution that is presented in this article is the use of Quick Response (QR) codes. Thereby, the physical world can be connected with digital tasks and actions. Several forms of QR codes have been implemented in order to address different types of game elements. To verify the benefits, an evaluation with the participants of the project has been conducted. The results show that most students (83%) could use the QR codes without any problems and evaluated them as a diversified alternative to conventional tasks (70%). For the tutors of the course the integration of QR codes results in some important advantages, inter alia, an ease of work and an enhanced insight into the students learning progress.

 

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