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Katrin Scheibe

Publikationen

(045) Entezari, R., & Scheibe, K. (2024). Nutzer-basierte Evaluierung der Google Knowledge Panel-Funktion: Wissensrepräsentation innerhalb eines Information Retrieval Systems. Information - Wissenschaft & Praxis, 75(1), 17-28.

(044) Zimmer, F., Scheibe, K., Macey, J., & Hamari, J. (2024).  Introduction to the Minitrack on Streaming Media in Entertainment. In T. X. Buy (Ed.), Proceedings of the 57th Hawaii International Conference on System Sciences (pp. 2873-2874). ScholarSpace.

(043) Imeri, A., Scheibe K., & Zimmer, F. (Eds.) (2023). Informationswissenschaft im Wandel – Wissenschaftliche Tagung 2022 (IWWT22). vwh Verlag Werner Hülsbusch.

(042) Zimmer, F., Scheibe, K., & Fietkiewicz, K. J. (2023). Cyber-soziale Interaktionen. Zwischen sozialem und para-sozialem Informationsverhalten. In A. Imeri, K. Scheibe, & F. Zimmer (Eds.), Informationswissenschaft im Wandel – Wissenschaftliche Tagung 2022 (IWWT22) (pp. 164180). vwh Verlag Werner Hülsbusch.

(041) Reichmann, G., Schlögl, C., & Scheibe, K. (2023). „Do only the good survive?!” Ein Vergleich der Forschungsleistung universitärer Einheiten aus dem Bereich der Informationswissenschaft im deutschsprachigen Raum. In A. Imeri, K. Scheibe, & F. Zimmer (Eds.), Informationswissenschaft im Wandel – Wissenschaftliche Tagung 2022 (IWWT22) (pp. 228–245). vwh Verlag Werner Hülsbusch.

(040) Zhang, H., & Scheibe, K. (2023). Multi-platform Distribution of Video Content: An Analysis of Video Content Cross-posted by YouTubers on Bilibili. In C. Stephanidis, M. Antona, S. Ntoa, & G. Salvendy (Eds.), Communications in Computer and Information Science: Vol. 1835, HCI International 2023 Posters (pp. 149–156). Springer.

(039) Scheibe, K., Zimmer, F., & Imeri, A. (2023). A User-based Evaluation of Jodel's Hashtag Feature: User Information Behavior and Technology Acceptance of Social Tagging in an Anonymous Hyperlocal Community. In C. Stephanidis, M. Antona, S. Ntoa, & G. Salvendy (Eds.), Communications in Computer and Information Science: Vol. 1835, HCI International 2023 Posters. (pp. 103–110). Springer.

(038) Zimmer, F., & Scheibe, K. (2023, January 21). Gamification in Theory and Practice Seminar Designing an App. Information Matters, 3(1). https://informationmatters.org/2023/01/gamification-in-theory-and-practice-seminar-designing-an-app/

(037) Scheibe, K., Zimmer, F., Macey, J., & Hamari, J. (2023). Introduction to the Minitrack on Streaming Media in Entertainment. In T. X. Bui (Ed.), Proceedings of the 56th Annual Hawaii International Conference on System Sciences (pp. 2493–2494). ScholarSpace.

(036) Stock, W. G., Scheibe, K., Fietkiewicz, K. J., & Zimmer, F. (2022). Cyber Social Interactions: Information Behavior in Between Social and Parasocial Interactions. Journal of Information Science Theory and Practice, 10(3), 15–23.

(035) Scheibe, K., Imeri, A., & Zimmer, F. (2022, June 01). Aufruf zur Teilnahme: Informationswissenschaft im Wandel. Open Password, 1080. www.infobroker.de/password-online/archiv/aspb-75-jahre-wechselnde-herausforderungen-bestanden-und-der-spirit-und-zusammenhalt-der-ersten-jahre-sind-immer-noch-da/

(034) Scheibe, K., & Zimmer, F. (2022, March 23). Die Nutzung digitaler Medien und Informations- und Kommunikationstechnologien von Asylbewerbern. Open Password, 1045. www.infobroker.de/password-online/archiv/nutzung-digitaler-medien-und-informations-und-kommunikationstechnologien-von-asylbewerbern/

(033) Scheibe, K., & Zimmer, F. (2022). Asylees' ICT and Digital Media Usage: New Life New Information?. De Gruyter Saur. (Knowledge & Information: Studies in Information Science).

(032) Scheibe, K., & Zimmer, F. (2022). Gender Differences in Perception of Gamification Elements on Social Live Streaming Services. In M. Khosrow-Pour, S. Clarke, M. E. Jennex, & A.-V. Anttiroiko (Eds.), Research Anthology on Feminist Studies and Gender Perceptions (pp. 405-422). IGI Global. (Reprinted from “Gender Differences in Perception of Gamification Elements on Social Live Streaming Services,” 2019, International Journal on Interactive Communication Systems and Technologies (IJICST), 9(2), 1–15).

(031) Scheibe, K., Zimmer, F., Fietkiewicz, K.J., & Stock, W.G., (2022). Interpersonal Relations and Social Actions on Live Streaming Services. A Systematic Review on Cyber-social Relations. In T. X. Bui (Ed.), Proceedings of the 55th Annual Hawaii International Conference on System Sciences (pp. 3349-3358). ScholarSpace.

(030) Zimmer, F., Scheibe, K., Törhönen, M., & Hamari, J., (2022). Introduction to the Minitrack on Streaming Media in Entertainment. In T. X. Bui (Ed.), Proceedings of the 55th Annual Hawaii International Conference on System Sciences (pp. 3337-3338). ScholarSpace.

(029) Scheibe, K., & Zimmer, F. (2021, December 10). Gamification auf Social-Live-Streaming-Diensten. Password Online, 1009. www.infobroker.de/password-online/archiv/gamification-auf-social-live-streaming-diensten-2/

(028) Jüttner, K., Nowak, P., Scheibe, K., Zimmer, F., & Fietkiewicz, K. J. (2021). The Faceless Vicinity: Who Uses Location-Based Anonymous Social Networks Like Jodel and Why?. In G. Meiselwitz (Ed.), Lecture Notes in Computer Science: Vol. 12774. Social Computing and Social Media. Experience Design and Social Network Analysis. (pp. 54–73). Springer.

(027) Scheibe, K., & Zimmer, F. (2020). „Ein Bild Sagt Mehr als Tausend Worte”. Inhaltsanalyse der Social-Media-Bilder von Prof. Wolfgang G. Stock. In I. Dorsch, K. J. Fietkiewicz, A. Ilhan, C. Meschede, & T. Siebenlist (Eds.), Facetten von Wolf Stock und ihre Bedeutung für die Informationswissenschaft: Festschrift zu Ehren von Wolfgang G. Stock (pp. 119–132). vwh Verlag Werner Hülsbusch.

(026) Haji, R., Scheibe, K., & Zimmer, F. (2020). Das Informationsverhalten von jugendlichen Asylbewerbern in Deutschland. Information – Wissenschaft & Praxis, 71(4), 216–226.

(025) Zimmer F., Scheibe K., & Zhang H. (2020). Gamification Elements on Social Live Streaming Service Mobile Applications. In G. Meiselwitz (Ed.), Lecture Notes in Computer Science: Vol. 12194. Social Computing and Social Media. User Experience and Behavior (pp. 184–197). Springer.

(024) Scheibe K., & Zimmer F. (2020) User-oriented Quality Estimation of Social News Systems and its Content. Gender-dependent Assessment of Reddit. In G. Meiselwitz (Ed.), Lecture Notes in Computer Science: Vol. 12194. Social Computing and Social Media. User Experience and Behavior (pp. 636–646). Springer.

(023) Dresel, R., Henkel, M., Scheibe, K., Zimmer, F., & Stock, W. G. (2020). A Nationwide Library System and its Place in Knowledge Society and Smart Nation: The Case of Singapore. Libri, 70(1), 81–94.

(022) Zimmer, F., & Scheibe, K. (2020). Age- and Gender-dependent Differences of Asylum Seekers’ Information Behavior and Online Media Usage. In T. X. Bui (Ed.), Proceedings of the 53rd Annual Hawaii International Conference on System Sciences (pp. 2398–2407). ScholarSpace.

(021) Scheibe, K., & Zimmer, F. (2019). Gender Differences in Perception of Gamification Elements on Social Live Streaming Services. International Journal on Interactive Communication Systems and Technologies (IJICST), 9(2), 1–15.

(020) Zimmer, F., Scheibe, K., & Henkel, M. (2019). How Parents Guide the Digital Media Usage of Kindergarten Children in Early Childhood. In C. Stephanidis (Ed.), Communications in Computer and Information Science: Vol. 1034 (pp. 313–320), Springer.

(019) Zimmer, F., Scheibe, K., Stock, M., & Stock, W. G. (2019). Fake News in Social Media: Bad Algorithms or Biased Users? Journal of Information Science Theory and Practice, 7(2), 40–53.

(018) Zimmer, F., Scheibe, K., Schmoly, L., & Dreisiebner, S. (2019). Fake News im Zeitalter der Social Media. In S. Büttner (Ed.), Die digitale Transformation in Institutionen des kulturellen Gedächtnisses (pp. 211–239). Simon Verlag für Bibliothekswesen.

(017) Scheibe, K., Zimmer, F., & Stock, W. G. (2019). Social Media Usage of Asylum Seekers in Germany. In W. Popma & S. Francis (Eds.), Proceedings of the 6th European Conference on Social Media. University of Brighton, UK, 13-14 June 2019 (pp. 263–272). Academic Conferences and Publishing International.

(016) Henkel, M., Scheibe, K., Zimmer, F., & Stock, W. G. (2019). Singapore’s Library System and its Place in a Smart Nation. In C.-K. Li (Ed.), Proceedings of the International Conference on Library and Information Science, ISSN 2412-0049, Vol. 5, No. 1, January 2019 (pp. 9–47). International Business Academics Consortium.

(015) Scheibe, K., & Zimmer, F. (2019). Game Mechanics on Social Live Streaming Service Websites. In T. X. Bui (Ed.), Proceedings of the 52nd Annual Hawaii International Conference on System Sciences (pp. 1486–1495). ScholarSpace.

(014) Zimmer, F., & Scheibe, K. (2019). What Drives Streamers? Users' Characteristics and Motivations on Social Live Streaming Services. In T. X. Bui (Ed.), Proceedings of the 52nd Annual Hawaii International Conference on System Sciences (pp. 2538–2547). ScholarSpace.

(013) Nikolic, J., Dorsch, I., Scheibe, K., Zimmer, F., & Stock, W. G. (2019). Country-specific Sentiment on Microblogs. In Proceedings of 2019 Annual Arts, Humanities, Social Sciences & Education Conference (pp. 1–18). Hawaii University International Conferences.

(012) Zimmer, F., Scheibe, K., Stock, M., & Stock, W. G. (2019). Echo Chambers and Filter Bubbles of Fake News in Social Media. Man-made or Produced by Algorithms? In Proceedings of 2019 Annual Arts, Humanities, Social Sciences & Education Conference (pp. 1–22). Hawaii University International Conferences.

(011) Scheibe, K. (2018, November 16). Steilvorlagen für den Unternehmenserfolg 2018 - KI als Mittel zur Effiziensteigerung - Von Daten zu Einsichten im Versicherungsmarkt - Die Bedeutung intelligenter Fehler. Password Online, 469. www.infobroker.de/password-online/archiv/von-daten-zu-einsichten-im-versicherungsmarkt/

(010) Fietkiewicz, K. J., Dorsch, I., Scheibe, K., Zimmer, F., & Stock, W. G. (2018). Dreaming of Stardom and Money: Micro-celebrities and Influencers on Live Streaming Services. In G. Meiselwitz (Ed.), Lecture Notes in Computer Science: Vol. 10913. Social Computing and Social Media. User Experience and Behavior. (pp. 240–253). Springer.

(009) Scheibe, K. (2018). The Impact of Gamification in Social Live Streaming Services. In G. Meiselwitz (Ed.), Lecture Notes in Computer Science: Vol. 10914. Social Computing and Social Media. User Experience and Behavior (pp. 99–113). Springer.

(008) Zimmer, F., Scheibe, K., & Stock, W. G. (2018). A Model for Information Behavior Research on Social Live Streaming Services (SLSSs). In G. Meiselwitz (Ed.), Lecture Notes in Computer Science: Vol. 10914. Social Computing and Social Media. User Experience and Behavior (pp. 429–448). Springer.

(007) Zimmer, F., Akyürek, H., Gelfart, D., Mariami, H., Scheibe, K., Stodden, R., Fietkiewicz, K. J., & Stock, W. G. (2018). An Evaluation of the Social News Aggregator Reddit. In C. V. Cunnane & N. Corcoran (Eds.), Proceedings of the 5th European Conference on Social Media (ECSM 2018), Limerick, Ireland (pp. 364–373). Academic Conferences and Publishing Limited.

(006) Scheibe, K., Philipps, J., Schaffarczyk, L., Nikolic, J., & Stock, W. G. (2018). A Sentiment Analysis on Miley Cyrus' Instagram Accounts. In C. V. Cunnane & N. Corcoran (Eds.), Proceedings of the 5th European Conference on Social Media (ECSM 2018), Limerick, Ireland (pp. 274–282). Academic Conferences and Publishing Limited.

(005) Scheibe, K., Meschede, C., Göretz, J., & Stock, W. G. (2018). Giving and Taking Gratifications in a Gamified Social Live Streaming Service. In C. V. Cunnane & N. Corcoran (Eds.), Proceedings of the 5th European Conference on Social Media (ECSM 2018), Limerick, Ireland (pp. 264–273). Academic Conferences and Publishing Limited.

 

(004) Scheibe, K., Zimmer, F., & Fietkiewicz, K. (2017). Das Informationsverhalten von Streamern und Zuschauern bei Social Live-Streaming Diensten am Fallbeispiel YouNow. Information – Wissenschaft & Praxis, 68(5-6), 352–364.

(003)  Fietkiewicz, K. J., & Scheibe, K. (2017). Good Morning... Good Afternoon, Good Evening and Good Night: Adoption, Usage and Impact of the Social Live Streaming Platform YouNow. In Proceedings of the 3rd International Conference on Library and Information Science, August 23-25, 2017, Sapporo, Japan (pp. 92–115). International Business Academics Consortium.

(002) Friedländer, M. B. (2017). And Action! Live in Front of the Camera: An Evaluation of the Social Live Streaming Service YouNow. International Journal of Information Communication Technologies and Human Development, 9(1), 15–33. (Corresponding author of Mathilde B. Friedländer for this article: Katrin Scheibe)

(001) Scheibe, K., Fietkiewicz, K. J., & Stock, W. G. (2016). Information Behavior on Social Live Streaming Services. Journal of Information Science Theory and Practice, 4(2), 6–20.

Bibliometrische Indikatoren

(letztes Update: 19. Februar 2024)

 

Google Scholar

Scopus

Web of Science

Research Gate

Publikationen

35

25

12

35

Zitationen

846

206

75

415

Scores

h-Index: 12
i10-Index: 14

 

h-Index: 8

h-Index: 5

h-Index: 9
RI Score: 593,1
Reads: 60.696
Recomm.: 34


Vorträge

(014) 23.-29.07.2023 Copenhagen, Denmark: 25th International Conference on Human-Computer Interaction. Two Poster Presentations: (1.) Multi-platform Distribution of Video Content: An Analysis of Video Content Cross-posted by YouTubers on Bilibil & (2.) A User-based Evaluation of Jodel's Hashtag Feature: User Information Behavior and Technology Acceptance of Social Tagging in an Anonymous Hyperlocal Community.

(013) 27.04.2023 Budapest, Hungary: The NMHH - National Media and Infocommunications Authority Media Future 2030 - 2050 Workshop, Presentation: Distant or Close? Emerging Media Markets in the World.

(012) 26.04.2023 Budapest, Hungary: Information Society Lecture at Ludovika University of Public Service, Presentation: Social Live Streaming and Cyber Social Relations.

(011) 06.11.-07.11.2022 Düsseldorf, Germany: Informationswissenschaft im Wandel. Wissenschaftliche Tagung 2022 (IWWT22). Conference Chair and Conference Organisation, Presentation of two papers: (1.) Cyber-soziale Interaktionen. Zwischen sozialem und para-sozialem Informationsverhalten [Cyber-social Interactions. Between Social and Para-social Information Behavior] & (2.) „Do only the good survive?!”  Ein Vergleich der Forschungsleistung universitärer Einheiten aus dem Bereich der Informationswissenschaft im deutschsprachigen Raum. [„Do only the good survive?!” - A Comparison of the Research Performance of University Departments from the Field of Information Science in German-Speaking Countries]

(010) 26.06.-01.07.2022 Online: 23nd International Conference on Human-Computer Interaction. Session Chair: Streaming & Video-based Media

(009) 03.01.-07.01.2022 Online (Video-on-Demand): 55nd Hawaiian International Conference on System Sciences (HICSS) 2022. Session Chair: Streaming Media in Entertainment / Paper Presentation: Interpersonal Relations and Social Actions on Live Streaming Services. A Systematic Review on Cyber-social Relations.

(008) 25.05.2021 Düsseldorf, Germany (Online): Ringvorlesung Informationswissenschaft: Digitales trifft Gesellschaft. Presentation: Was ist Gamification? Wo findet es Einsatz und was ist der Nutzen? [What is Gamification? Where is it applied and what are the benefits?]

(007) 19.-24.07.2020 Online: 22nd International Conference on Human-Computer Interaction. Session Chair + Presentation: User-oriented Quality Estimation of Social News Systems and its Content: Gender-dependet Assessment of Reddit.

(006) 13.-14.06.2019 Brighton, UK:  6th European Conference on Sociel Media. Presentation: Social media usage of asylum seekers in Germany

(005) 19.-21.01.2019 Sapporo, Japan: 5th International Conference on Library and Information Science. Session Chair + Presentation: Singapore’s library system and its place in a smart nation

(004) 08.-11.01.2019 Wailea, USA: 52nd Hawaii International Conference on System Sciences. Presentation: Game Mechanics on Social Live Streaming Service Websites

(003) 03.-05.01.2019 Honolulu, USA: 8th Annual Arts, Humanities, Social Sciences & Education Conference. Presentation: Country-specific sentiment on microblogs

(002) 15.-20.07.2018 Las Vegas, USA: 20th International Conference on Human-Computer Interaction. Presentation: The Impact of Gamification in Social Live Streaming Services

(001) 21.-22.06.2018 Limerick, Irland: 5th European Conference on Social Media. Presentation: A Sentiment Analysis on Miley Cyrus' Instagram Accounts

 


Vergangene Lehrveranstaltungen

Sommer 2023

  • WP Gamification in Theorie und Praxis

Winter 2022/2023

  • WP Gamification in Theorie und Praxis
  • MI1 Information Retrieval

Sommer 2022

  • WP Gamification in Theorie und Praxis (Campus der Ideen 2022)
  • MI1 Projektseminar Information Retrieval

Winter 2021/2022

  • WP Gamification in Theorie und Praxis
  • MI1 Projektseminar Information Retrieval

Sommer 2021

  • MI1 Information Retrieval 
  • WP Gamification in Theorie und Praxis
  • Praktikumsbeauftrage der Informationswissenschaft

Winter 2020/2021

  • WP Gamification in Theorie und Praxis
  • MI1 Projektseminar Information Retrieval 
  • Praktikumsbeauftrage der Informationswissenschaft

Sommer 2020

  • MI1 Information Retrieval 
  • Prüfungsvorbereitung Information Retrieval MAP
  • Wahlpflicht: Indexierung der Zeitschrift Jemen Report

Winter 2019/2020

  • Wissenschaftliches Arbeiten
  • Projektseminar Informetrie

Sommer 2019

  • Vorlesung Informetrie
  • Projektseminar Informetrie
  • Wahlpflicht: Indexierung der Zeitschrift Jemen Report

Winter 2018/2019

  • Vorlesung Information Retrieval
  • Prüfungsvorbereitung Information Retrieval [Vorlesung + Übung] 
  • Projektseminar Informetrie

Sommer 2018

  • Prüfungsvorbereitung Information Retrieval [Vorlesung + Übung] 
  • Projektseminar Informetrie
  • Das Nutzerverhalten bei Jodel

Winter 2017/2018

  • Vorlesung Information Retrieval
  • Übung Information Retrieval

Sommer 2017

  • Prüfungsvorbereitung Information Retrieval [Vorlesung + Übung] 
  • Projektseminar Informetrie

Winter 2016/2017

  • Übung Information Retrieval

Sommer 2016

  • Übung Wissensrepräsentation

Themen für die Betreuung von Masterarbeiten

  • Gamification und Motivation
  • Informationsverhalten und Nutzerverhalten
  • Social Media Analysen (u.a. Social Live Streaming Services)
  • Information Retrieval
  • Content Analyse
  • Szientometrie

Mitgliedschaften + Ehrenamt

2021

ASIS&T - Association of Information Science & Technology:

  • SIG SM - Special Interest Group Social Media (Secretary)
  • EC - European Chapter (Webmaster +  Newsletter)

2020

ASIS&T - Association of Information Science & Technology:

  • SIG SM - Special Interest Group Social Media (Secretary)
  • ESC - European Student Chapter (Social Media Manager)

2019/2020

Heinrich-Heine-Universität Düsseldorf, Deutschland

  • Senior Buddy 1. Generation @HHU Düsseldorf

Verantwortlichkeit: